Over the years, Call of Duty has often been one of the most scrutinized video games on the market, as is expected for a franchise that releases a new game every year. With each new release, people look forward to what new changes the year’s installment will or will not include. The past three years were a learning experience for Activision and the Call of Duty franchise. After three forays into future with Advanced Warfare, Black Ops 3, and Infinite Warfare, which all featured the controversial “advanced” movement systems that had never been featured in Call of Duty before, many fans of the game have been asking for a return to Call of Duty’s roots. This is exactly what Sledgehammer Games looks to achieve with the release of Call of Duty: WWII. This new game will feature the “boots on the ground” movement system of classic Call of Duty titles, while also taking the franchise back to the World War II timezone that it was born in. With the game releasing on November 3rd, excitement levels for the game are at a level that Call of Duty hasn’t seen in years, but will this excitement be justified? Only time will tell.
Fans of Call of Duty have already had the chance to get their hands on WWII, with an open beta having been offered from late-August into early-September for console players and late-September into early-October for PC players. This beta was well-received by many of those who played it. Having played the beta myself, I have already been allowed a small taste of what the game has in store, and I will now give a brief review of my experience playing the game.
First off, I want to mention that I personally believe this is the most visually stunning Call of Duty ever created. Every map in the beta was beautiful, and I can only imagine the maps that we have not yet seen. Alongside the graphics, the audio in the game was equally as impressive. The sounds of bullets whizzing by, guns firing, and bombs exploding gives an amazing feel to the game, adding to the playing experience tremendously.
Aside from the spectacular graphic and audio combination, the “boots on the ground” movement system was a very welcome return, immediately giving the game the feel of classic Call of Duty titles. Regarding the actual weapons, I felt as though some guns were better balanced than others, as was shown by many players using the same weapons, however, I fully expect Sledgehammer fine-tune every weapon before and after the full release of the game. I also felt that grenades were a bit overpowered, as it seemed that I died to a grenade multiple times per game. Players recognized their strength quickly, which led to constant grenade spamming that became quite annoying. Again, however, I believe Sledgehammer will address that issue.
Divisions add an interesting new aspect to create-a-class, offering different abilities and perks that you unlock through a progression system. The brand new story-based game mode called War also brings a different experience to Call of Duty multiplayer. In War, one team has a set of objectives they must complete as the match progresses, while the other team attempts to prevent them from doing so. War brings an interesting strategy-based mode to the game, and it remains to be seen how well it will be received in the full game. Overall, I found the beta very enjoyable. However, I do believe that, obviously, only the full game will give of a proper feel of WWII. I am very excited for the game after what I experienced in the beta.
One of the biggest questions everyone has heading into WWII is what the competitive aspect of the game will consist of. With esports growing rapidly, it is vital for Call of Duty to make necessary changes to the game’s competitive system so it can continue to compete for popularity. After their recent announcement of their competitive plans for WWII, it seems as though they have made those changes, which certainly creates much to be excited for if you are a fan of competitive Call of Duty. This season of competition will offer a total prize pool of $4.2 million through various events, which is the highest total ever for competitive Call of Duty. This increase in prize money will certainly give players an added incentive to work hard to be successful during the season.
CWL Pro Points are going to have an increased importance in this season of play, with the teams possessing the most Pro Points qualifying for Stage 1 of the CWL Pro League, with rankings also being determined by Pro Points. Players of all skill levels will be able to gain Pro Points immediately at launch through MLG GameBattles ladders, where players can compete with each other for Pro Points, which are earned individually as players, rather than together as a team. MLG GameBattles 2K online tournaments will be vital towards the success of players in the CWL, with 2,000 Pro Points being the maximum amount of points a player can earn in these tournaments. The first of these tournaments will take place on November 12th, giving teams a chance to get an early advantage against the competition.
CWL Global Pro Events are the most exciting events of every Call of Duty season, and this year will be no different. The first of these events will take place in Dallas, Texas from December 8th-10th. The top ten teams in Pro Points in America, the top five European teams, and the best APAC team will all automatically qualify for pool play stage of the event, with up 160 teams being placed into the open bracket.
Along with these exciting live events, the offline CWL Pro League will consist of two stages, where the top sixteen teams from around the world will compete with each other for money and Pro Points. As with live events, the top ten American, top five European, and top APAC teams, all ranked by Pro Point total, will qualify for this Pro League. Stage 1 of the CWL Pro League will begin on January 23rd, 2018, and the sixteen teams will be divided into two divisions of eight teams, who will play each other for four straight weeks for their shares of a $200,000 prize pool. The top four teams from both divisions qualify for the Stage 1 playoffs, competing for an additional $500,000 prize pool. Twelve teams from Stage 1, as well as four teams from the relegation tournament, qualify for Stage 2 beginning on May 22nd, 2018. Call of Duty will also add a second-tier league of its own, called the CWL National Circuit, where teams who fell short of the Pro League will compete with each other for money and Pro Points. There will be eight leagues around the world, each consisting of eight teams, based in the USA, Canada, UK, Spain, Italy, Germany, France, and Australia.
So what does Elevate have planned for this upcoming Call of Duty season? Well, that has yet to be announced, but we can promise that plans are in the works, and that you can expect announcements soon on what those plans are. Elevate no doubt wishes to succeed in this Call of Duty title, as we continue to strive to grow into one of the most competitive organizations in the Call of Duty scene. Be sure to follow all of our social media platforms so you can be the first to know when we make announcements regarding the #RedRebellion as we head into this exciting Call of Duty: WWII season!