Since 2003, the multi-player military game — Call of Duty — has not only covered the epoch of WWII and so on, but taken over gaming consoles and esports and MLG worldwide. This happens to be the earliest launch date on the Call of Duty franchise calendar since Call of Duty 2 was released in 2005.
Recently, some significant changes were made to the latest version, Call of Duty: Black Ops 4 — published by Activision — and was launched on October 12, 2018, for PlayStation 4, Windows PC and Xbox One.
The Black Ops narrative, originated by Treyarch in 2010, set the series of games into a time of the Cold War before easing into a more futuristic setting complimented by innovative combat. The newest edition is based on a near future setting, more specifically between Black Ops 2 and Black Ops 3, anywhere between 2025 and 2065. Characters were born between the years of 2003 and 2023 and their background stories can be played throughout the game.
Although this is the first Call of Duty game to forgo a single-player campaign, Black Ops 4 offers many new multi-player modes. It will focus on competitive multiplayer as well as the Zombies mode which has been a part of the series for an entire decade, introduced alongside Call of Duty: World at War.
For the players who are not too keen on multi-player mode, single-player missions and challenges are able to be carried out with the assistance of bot colleagues. The developers of Treyarch “had no intention of doing a traditional campaign.”
One significant multi-player feature known as Blackout is the first ever Battle Royale mode in the Call of Duty series. It is understandable that Call of Duty is following in the footsteps of Player Unknown’s Battlegrounds and Fortnite’s classic Battle Royale due to its popularity and attention.
Blackout battles are played on a map that is 1,500 times larger than Nuketown from Black Ops 1, 2 and 3. It will also allow players to travel through air, overseas and on land and features characters from the series’ history.
As promised, Treyarch is remaining fairly consistent with its Zombies mode — portraying action, gore and mayhem — and it’s usual bizarre and outlandish scenery. In addition to this, a more simplified slowed down version of Zombies, called Zombie Rush, will be included for those who are not Call of Duty veterans. Players will also be able to choose between three maps, two of which are new: an ocean-going liner located in the middle of the Atlantic, an ancient Roman style gladiator arena, and a prison.
Last but certainly not least, classic multi-player gameplay has also undergone some significant changes and welcomed a few new settings.
The gameplay itself can take place either in the Japanese cityscape of Gridlock or the courtyards of Morocco, although other fan-favorite maps remained such as the Firing Range and the Slums. The only difference — the quality of the graphics.
Automatic health and regeneration still remain where players are able to recover their health, only this time it has to be implemented manually. The goal for this was to better connect the player or players to the combat experience, making the importance of choosing when to heal and seeking cover more crucial than it has been in previous games.
Another big addition to gameplay is Fog of War. This conceals all adversaries on the minimap unless revealed by the players.
Additionally, weapons are able to be customized and will feature predictive recoil, meaning players will be able to “count on their gun” when it comes to the behavior, consistency, and performance of their weapon.